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GB Assembler Studio
Version 1.1

>> Download GB Assembler Studio

GB Assembler Studio is a tool for fast GB development. It works as an IDE for RGBASM. Some of the features includes:

  • Manage projects with 1 to 100 source files.
  • Link libraries with a mouseclick.
  • Integrated documentation viewer.
  • Assemble your project with one mouseclick.
  • Create a Dr GB Card with one mouseclick.
  • You don't have to save your source before assembly.
  • You don't have to create a GB Image to test your software.

Plus the new features in version 1.1

  • Add include files to your project and edit'n'run like normal source.
  • Create sym-files for use with NO$GMB emulator
  • Some bug-fixes and other minor changes/new features

And the features in version 1.2

  • A fully configureable "tools" menu, where you can add your favourite other Gameboy development tools.
  • A *beta* version of a Color Coded Code view. This is not fully working yet, and it's terribly slow, but it's included anyway.

Read this if you plan to use include files in your source!
Include files must be saved at least once, before they are treated like include files instead of source. It's important that they has got an .inc extension, or else GB Asm Studio will not know that it's an include file. The saving also tells GB Asm Studio where the files should be located. You also have no use of an include file without a name, since you can't include it in your source then. It's still up to you though, to make sure that the files are located in the correct place, for example in the same folder, or in a sub-folder to your source files.
Actually you also have to save all source files which uses project-specific include files at least once. Or else the assembler will not know where to look for the include files. (Unless you specify the whole path to the file in the INCLUDE statement.)
Once the an include file has got an filename though, it's not neccesary to save it before assembly of your project, since all saved include files will be temporary replaced with the files in memory by GB Asm Studio during assembly. This means that you can still make changes to your source (and include files), and try it out, without any saving.

Download now! (Did I mention that it's (of course) freeware...)

This programs require some runtime-files to work, these should be located in your \WINDOWS\SYSTEM folder. If you don't have these files then you can download them here! (You don't have them if you get an error message and the program won't start.)

 
A screenshot of GB Assembler Studio

GB Assembler Studio is created by: Nicklas Larsson, any comments or bug reports can be e-mailed to nl@linux.nu

©2001: Nicklas Larsson